{"edition":"b00001","nodes":[{"id":"sector:sol_m1:ashfall_reach","t":"Ashfall Reach","b":"dead_zone","p":[33.73,-31.03],"u":"/archive/atlas/sector-sol_m1-ashfall_reach","e":"Cinders fall upward in the gravity eddies. Combine survey teams mark it as worthless and keep coming back."},{"id":"sector:sol_m1:blades_rest","t":"Blade's Rest","b":"asteroid_belt","p":[-63.42,-56.67],"u":"/archive/atlas/sector-sol_m1-blades_rest","e":"A mercenary free port carved into a tumbling rock. Contracts are signed in ink, then in blood, then in credit."},{"id":"sector:sol_m1:brassmouth","t":"Brassmouth","b":"asteroid_belt","p":[91.75,24.29],"u":"/archive/atlas/sector-sol_m1-brassmouth","e":"A Confederacy boom-port of pipes, gantries and steam. Everything whistles. Everything leaks. Everything works."},{"id":"sector:sol_m1:cindervault","t":"Cindervault","b":"asteroid_belt","p":[10.79,93.1],"u":"/archive/atlas/sector-sol_m1-cindervault","e":"Combine strongrooms cut into a shattered planetoid. The vaults are full. Nobody will say of what."},{"id":"sector:sol_m1:core","t":"The Hollow Crown","b":"core","p":[0,0],"u":"/archive/atlas/sector-sol_m1-core","e":"Where the old throne-worlds burned down to glass. Every lane leads here; none of them leads back out the same."},{"id":"sector:sol_m1:ember_forge","t":"Ember Forge","b":"asteroid_belt","p":[37.78,82.31],"u":"/archive/atlas/sector-sol_m1-ember_forge","e":"Smelter barges chew through a dead moon around the clock. The light of the pours can be seen from three sectors away."},{"id":"sector:sol_m1:gearwright","t":"Gearwright Station","b":"asteroid_belt","p":[48.57,35.08],"u":"/archive/atlas/sector-sol_m1-gearwright","e":"A clockwork shipyard that rebuilds itself every nine days, whether or not anyone is aboard."},{"id":"sector:sol_m1:halcyon_wake","t":"Halcyon Wake","b":"void","p":[31.03,-86.36],"u":"/archive/atlas/sector-sol_m1-halcyon_wake","e":"A calm stretch of void left behind by something enormous that passed through and did not stop."},{"id":"sector:sol_m1:iron_litany","t":"Iron Litany","b":"dead_zone","p":[-20.24,86.36],"u":"/archive/atlas/sector-sol_m1-iron_litany","e":"A graveyard of Combine dreadnoughts arranged in neat rows, as if waiting for an inspection that never came."},{"id":"sector:sol_m1:keplers_gate","t":"Kepler's Gate","b":"void","p":[63.42,75.56],"u":"/archive/atlas/sector-sol_m1-keplers_gate","e":"A gate with no ring. Ships pass through a place where a ring used to be, and the void remembers the shape."},{"id":"sector:sol_m1:lantern_deep","t":"Lantern Deep","b":"stellar_nursery","p":[-2.7,-97.15],"u":"/archive/atlas/sector-sol_m1-lantern_deep","e":"A nursery of blue stars lit like a hall prepared for guests. The Ancients built something here, and it is still waiting."},{"id":"sector:sol_m1:meridian_drift","t":"Meridian Drift","b":"void","p":[-35.08,33.73],"u":"/archive/atlas/sector-sol_m1-meridian_drift","e":"A slow river of derelicts flowing toward the core. Salvagers ride it inward and pray they can climb back out."},{"id":"sector:sol_m1:mirefen","t":"Mirefen","b":"nebula","p":[94.45,-10.79],"u":"/archive/atlas/sector-sol_m1-mirefen","e":"A brackish cloud of organics and old engine wash. Collective scouts and Confederacy prospectors both claim it."},{"id":"sector:sol_m1:obsidian_shelf","t":"Obsidian Shelf","b":"dead_zone","p":[-24.29,-35.08],"u":"/archive/atlas/sector-sol_m1-obsidian_shelf","e":"Glassed planets stacked like plates on a shelf. Something here was tidied away very carefully."},{"id":"sector:sol_m1:ossuary","t":"The Ossuary","b":"dead_zone","p":[-51.27,70.16],"u":"/archive/atlas/sector-sol_m1-ossuary","e":"Bone-white wreckage drifts in slow orbits. Dominion pilgrims come here to choose their next hull."},{"id":"sector:sol_m1:pale_regatta","t":"Pale Regatta","b":"nebula","p":[-86.36,12.14],"u":"/archive/atlas/sector-sol_m1-pale_regatta","e":"Wraith-lights race each other through the dust. Those who follow them arrive somewhere, eventually."},{"id":"sector:sol_m1:quiet_sea","t":"The Quiet Sea","b":"void","p":[-80.96,-24.29],"u":"/archive/atlas/sector-sol_m1-quiet_sea","e":"An emptiness so complete that ships report hearing their own reactors breathe."},{"id":"sector:sol_m1:ruin_of_aurel","t":"Ruin of Aurel","b":"core","p":[-33.73,-80.96],"u":"/archive/atlas/sector-sol_m1-ruin_of_aurel","e":"A dead city wrapped around a dead star. Its lanterns still turn on when a ship comes close enough to be seen."},{"id":"sector:sol_m1:sol","t":"Sol","b":"stellar_nursery","p":[82.58,56.4],"u":"/archive/atlas/sector-sol_m1-sol","e":"A young yellow star and a very old fortress asleep in its shadow. The beginning of every Lord Captain."},{"id":"sector:sol_m1:sporefall","t":"Sporefall","b":"stellar_nursery","p":[82.31,-44.53],"u":"/archive/atlas/sector-sol_m1-sporefall","e":"Living reefs drift between young suns and drink their light. Hulls left here overnight come back furred."},{"id":"sector:sol_m1:tithe_of_bones","t":"Tithe of Bones","b":"nebula","p":[-75.56,44.53],"u":"/archive/atlas/sector-sol_m1-tithe_of_bones","e":"A violet nebula that hums at the edge of hearing. Sensor logs from inside it contain voices with no crew attached."},{"id":"sector:sol_m1:verdant_choir","t":"Verdant Choir","b":"nebula","p":[59.37,-70.16],"u":"/archive/atlas/sector-sol_m1-verdant_choir","e":"A green nebula seeded with spores the size of cities. The Collective calls it a nursery. Visitors call it a throat."}],"lanes":[[0,4],[1,17],[3,8],[5,3],[6,0],[6,4],[7,0],[7,21],[8,14],[9,5],[10,7],[11,4],[11,15],[12,2],[13,4],[14,11],[14,20],[15,16],[16,1],[17,10],[17,13],[18,2],[18,6],[18,9],[19,12],[20,15],[21,19]],"sites":[{"id":"captain:ancient_warden_aurel","t":"Warden Aurel","k":"captain","kl":"Captain dossier","sub":"Warden · Lantern of the First Light","u":"/archive/personnel/captain-ancient_warden_aurel","s":"published","f":"The Ancients","c":"#5fe3d0","sk":"ancient","p":[2.02,0.54,-100.12],"e":"Aurel was the last keeper of the Lantern Deep when the First Empire went dark. The records disagree on whether Aurel is a person, a ship, or a promise kept by both. Survey crews…","img":"/archive/editions/b00001/plates/captain-ancient_warden_aurel.webp","sec":"Lantern Deep"},{"id":"captain:bio_matriarch_sessile","t":"Matriarch Sessile","k":"captain","kl":"Captain dossier","sub":"Matriarch · Chorus of Ten Thousand","u":"/archive/personnel/captain-bio_matriarch_sessile","s":"published","f":"Bio Collective","c":"#7fd34e","sk":"bio","p":[61.93,0.94,-71.38],"e":"Sessile does not command the Chorus of Ten Thousand. Sessile is the Chorus: a reef of minds grown into a single hull, every chamber a voice, every voice in agreement. Collective…","img":"/archive/editions/b00001/plates/captain-bio_matriarch_sessile.webp","sec":"Verdant Choir"},{"id":"captain:bio_seedling_ivi","t":"Seedling Ivi","k":"captain","kl":"Captain dossier","sub":"Seedling · First Bloom","u":"/archive/personnel/captain-bio_seedling_ivi","s":"unwritten","f":"Bio Collective","c":"#7fd34e","sk":"bio","p":[78.53,-0.27,-46.01],"e":"","img":null,"sec":"Sporefall"},{"id":"captain:industrial_foreman_okafor","t":"Foreman Ade Okafor","k":"captain","kl":"Captain dossier","sub":"Foreman · Steady Hand","u":"/archive/personnel/captain-industrial_foreman_okafor","s":"unwritten","f":"Industrial Combine","c":"#ff7a1f","sk":"industrial","p":[39.67,-0.13,81.5],"e":"","img":null,"sec":"Ember Forge"},{"id":"captain:industrial_nemesis_voss","t":"Marshal Hadria Voss","k":"captain","kl":"Captain dossier","sub":"Marshal · Anvil of Tarsis","u":"/archive/personnel/captain-industrial_nemesis_voss","s":"published","f":"Industrial Combine","c":"#ff7a1f","sk":"industrial","p":[13.63,0.27,90.94],"e":"Hadria Voss rose from the smelter decks of Ember Forge with burn scars on both arms and a quota sheet she has never once failed to meet. The Combine made her a Marshal for the…","img":"/archive/editions/b00001/plates/captain-industrial_nemesis_voss.webp","sec":"Cindervault"},{"id":"captain:mercenary_blade_kesh","t":"Kesh Varro","k":"captain","kl":"Captain dossier","sub":"Blade-Captain · Red Ledger","u":"/archive/personnel/captain-mercenary_blade_kesh","s":"published","f":"Galactic Blades","c":"#e5383f","sk":"mercenary","p":[-60.72,-0.4,-57.35],"e":"Kesh Varro keeps two books. One lists every contract the Red Ledger has ever taken. The other lists every contract the Red Ledger has ever broken, and is considerably shorter. The…","img":"/archive/editions/b00001/plates/captain-mercenary_blade_kesh.webp","sec":"Blade's Rest"},{"id":"captain:mercenary_scav_dross","t":"Old Dross","k":"captain","kl":"Captain dossier","sub":"Salvage Boss · Finders Keepers","u":"/archive/personnel/captain-mercenary_scav_dross","s":"unwritten","f":"Galactic Blades","c":"#e5383f","sk":"mercenary","p":[-38.72,0.67,34.27],"e":"","img":null,"sec":"Meridian Drift"},{"id":"captain:necro_archlector_marrow","t":"Archlector Marrow","k":"captain","kl":"Captain dossier","sub":"Archlector · The Last Rite","u":"/archive/personnel/captain-necro_archlector_marrow","s":"published","f":"Necro Dominion","c":"#a77dff","sk":"necro","p":[-53.84,-0.54,66.25],"e":"In the Ossuary, Archlector Marrow walks the wreckage and reads aloud from the black boxes of the fallen. Ships that hear their crews' last words spoken back to them have a habit…","img":"/archive/editions/b00001/plates/captain-necro_archlector_marrow.webp","sec":"The Ossuary"},{"id":"captain:necro_wraith_ysolde","t":"Ysolde the Unburied","k":"captain","kl":"Captain dossier","sub":"Wraith-Admiral · Pale Regatta","u":"/archive/personnel/captain-necro_wraith_ysolde","s":"published","f":"Necro Dominion","c":"#a77dff","sk":"necro","p":[-83.39,-0.27,9.98],"e":"Ysolde died racing. Ysolde is still racing. The Pale Regatta skims the edge of the Tithe of Bones nebula trailing cold light, and any captain foolish enough to follow is invited…","img":"/archive/editions/b00001/plates/captain-necro_wraith_ysolde.webp","sec":"Pale Regatta"},{"id":"captain:steam_admiral_brassfield","t":"Admiral Cornelius Brassfield","k":"captain","kl":"Captain dossier","sub":"Admiral of the Gauge · Magnificent Pressure","u":"/archive/personnel/captain-steam_admiral_brassfield","s":"published","f":"Steam Confederacy","c":"#d9a54c","sk":"steam","p":[89.86,0.81,23.75],"e":"Admiral Brassfield won the Battle of the Ninth Valve by closing a valve. He has been describing the moment, at length and with gestures, ever since. The Magnificent Pressure is…","img":"/archive/editions/b00001/plates/captain-steam_admiral_brassfield.webp","sec":"Brassmouth"},{"id":"captain:steam_engineer_pell","t":"Chief Engineer Ottilie Pell","k":"captain","kl":"Captain dossier","sub":"Chief Engineer · Patent Pending","u":"/archive/personnel/captain-steam_engineer_pell","s":"unwritten","f":"Steam Confederacy","c":"#d9a54c","sk":"steam","p":[47.9,-0.94,37.11],"e":"","img":null,"sec":"Gearwright Station"},{"id":"codex:bestiary_scrap_mites","t":"Scrap Mites","k":"codex","kl":"Codex entry","sub":"Bestiary","u":"/archive/codex/codex-bestiary_scrap_mites","s":"published","f":"","c":"#e8c872","sk":"archive","p":[-18.22,-0.27,87.43],"e":"Palm-sized machines that eat derelicts from the inside out. Nobody built them, or everybody did. Salvage crews in the Iron Litany sweep their holds twice a shift and still find…","img":null,"sec":"Iron Litany"},{"id":"codex:bestiary_void_leviathan","t":"Void Leviathans","k":"codex","kl":"Codex entry","sub":"Bestiary","u":"/archive/codex/codex-bestiary_void_leviathan","s":"published","f":"","c":"#e8c872","sk":"archive","p":[28.34,0.27,-88.92],"e":"Something the size of a moon passes through the deep void every few centuries, and leaves a calm wake behind it. Halcyon Wake is one such wake. Survey crews who go looking for the…","img":null,"sec":"Halcyon Wake"},{"id":"codex:faction_ancient","t":"The Ancients","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_ancient","s":"published","f":"The Ancients","c":"#5fe3d0","sk":"ancient","p":[-31.84,-0.27,-78.8],"e":"The First Empire spanned the galaxy, and then it did not. What remains are ruins that still keep the lights on, lanes that still run on time, and fortresses that still wait for…","img":null,"sec":"Ruin of Aurel"},{"id":"codex:faction_bio","t":"The Bio Collective","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_bio","s":"published","f":"Bio Collective","c":"#7fd34e","sk":"bio","p":[59.5,-0.67,-72.05],"e":"The Collective does not build ships. It grows them, in reef-nurseries strung between young suns, from seed-hulls that remember every battle their ancestors fought. A Collective…","img":null,"sec":"Verdant Choir"},{"id":"codex:faction_industrial","t":"The Industrial Combine","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_industrial","s":"published","f":"Industrial Combine","c":"#ff7a1f","sk":"industrial","p":[36.16,0.81,80.42],"e":"Function over form, rivet and plate. The Combine measures worth in tonnage delivered and quotas met, and it has never once run short of replacements. Combine ships are cheap, loud…","img":null,"sec":"Ember Forge"},{"id":"codex:faction_mercenary","t":"The Galactic Blades","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_mercenary","s":"published","f":"Galactic Blades","c":"#e5383f","sk":"mercenary","p":[-61.26,0.4,-51.68],"e":"Hired swords, salvage crews and the occasional honest trader. The Blades will fight for anyone, against anyone, for the right price and a fair share of the wreckage. Read their…","img":null,"sec":"Blade's Rest"},{"id":"codex:faction_necro","t":"The Necro Dominion","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_necro","s":"published","f":"Necro Dominion","c":"#a77dff","sk":"necro","p":[-78.53,0.4,48.84],"e":"Stolen wreckage, animated by the void. The Dominion gathers the dead of every war and puts them back to work, hulls and crews alike. What the Dominion's gates send out, they do…","img":null,"sec":"Tithe of Bones"},{"id":"codex:faction_steam","t":"The Steam Confederacy","k":"codex","kl":"Codex entry","sub":"Faction","u":"/archive/codex/codex-faction_steam","s":"published","f":"Steam Confederacy","c":"#d9a54c","sk":"steam","p":[90.27,0.13,21.18],"e":"Brass and copper in a world of plasma. Nobody can explain the propellers. Nobody has stopped one by asking. The Confederacy runs on pressure, pride and patents. Its engineers are…","img":null,"sec":"Brassmouth"},{"id":"codex:relic_lantern_engine","t":"The Lantern Engine","k":"codex","kl":"Codex entry","sub":"Relic","u":"/archive/codex/codex-relic_lantern_engine","s":"unwritten","f":"The Ancients","c":"#5fe3d0","sk":"ancient","p":[-5.13,-0.54,-101.33],"e":"","img":null,"sec":"Lantern Deep"},{"id":"codex:sol_m1_premise","t":"The Waking of the Fortress","k":"codex","kl":"Codex entry","sub":"Premise","u":"/archive/codex/codex-sol_m1_premise","s":"published","f":"","c":"#e8c872","sk":"archive","p":[85.01,-0.54,53.16],"e":"You wake in the dark at the heart of a fortress older than any empire still standing. The systems answer to your voice. The crew call you Lord Captain, because the fortress told…","img":null,"sec":"Sol"},{"id":"codex:tech_bone_lance","t":"Bone Lances","k":"codex","kl":"Codex entry","sub":"Technology","u":"/archive/codex/codex-tech_bone_lance","s":"published","f":"Necro Dominion","c":"#a77dff","sk":"necro","p":[-48.04,0.81,70.03],"e":"The Dominion's signature weapon is a spar of fossilised marrow, hurled by the will of the crew that died to load it. Lances pierce the first hull they meet and keep going, as if…","img":null,"sec":"The Ossuary"},{"id":"codex:tech_railgun","t":"Mass Drivers","k":"codex","kl":"Codex entry","sub":"Technology","u":"/archive/codex/codex-tech_railgun","s":"published","f":"Industrial Combine","c":"#ff7a1f","sk":"industrial","p":[14.17,0.54,95.13],"e":"Two rails, one slug, and enough current to dim a city. Combine doctrine holds that the best argument is one that ends before the other side has finished speaking.","img":null,"sec":"Cindervault"},{"id":"codex:tech_spore_launcher","t":"Spore Launchers","k":"codex","kl":"Codex entry","sub":"Technology","u":"/archive/codex/codex-tech_spore_launcher","s":"published","f":"Bio Collective","c":"#7fd34e","sk":"bio","p":[83.66,0.81,-48.98],"e":"A muscular bladder that coughs seed-pods across the void. The pods burrow into enemy hulls and grow. Collective tacticians consider a battle won when the enemy fleet begins to…","img":null,"sec":"Sporefall"},{"id":"codex:tech_tesla_coil","t":"Tesla Coils","k":"codex","kl":"Codex entry","sub":"Technology","u":"/archive/codex/codex-tech_tesla_coil","s":"published","f":"Steam Confederacy","c":"#d9a54c","sk":"steam","p":[43.72,-0.94,33.73],"e":"Brass, copper and a great deal of confidence. Confederacy coils throw lightning in every direction at once, which the Confederacy considers a feature and its allies consider a…","img":null,"sec":"Gearwright Station"}],"codes":[]}